||[Oct. 20th, 2006|04:29 pm]
Hells Gates, World of Warcraft Guild
Running with Hells Gates, I've realized that some of the members are newbies to the game. Nothing wrong with that unless you've never played an MMORPG before...
Keep in mind, these are merely suggestions. Everyone has their own style of play and if you find something that works for you, go for it. The game is for having fun, not hounding others about being bad players.
That said, here are some tips, for tactics with groups and when running solo.
General for dungeons:
Stay with your group. If you think it's moving too slow, that's probably because the group hasn't gotten a good rhythm going. Once it does, the dugeon will be a lot easier and soon you'll wonder how you finished so quickly. If you wonder away from the group to go get that mob over there... then something could happen that could wipe out the entire party. It's not usually any one party memebers fault, but you're a team. Look out for one another and be patient. After the dungeons finished, chat with the team a bit. Offer suggestions that might help if you team up again in the future.
No Priest for Dungeon:
This is a tough one. If you have a non-priest healer, such as a Paladin or Druid, be patient with the slower healing times. These other classes can do the job, they can even rez characters, so cut em some slack and make sure they stay up. It would also probably help if everyone goes and buys or makes healing potions to use on the fly. Don't depend completely on these because there is a 2 minute cooldown for potions.
Tanking vs 2nd Tank:
What I mean here is some players are used to being the Tank for a group. That means, they take all (or most) of the damage while everyone helps to kill off the mobs involved. Warriors are best for this but other classes can sub. Paladins and even Druids in bear form can tank. I even know a Rogue who can tank. Now, a 2nd Tank would be the second in the group that can take a lot of damage. A lot of times, you don't have one, so work out the details before heading into a dungeon. It should be someone who can make sure the healer of the group stays up so they can rez the main tank and anyone else who's gone down.
Okay, I'm going to need some help here because I haven't played every class out there. Obviously I know warriors, so I'll save that for last.
Rogues: I've gotten a lot of info from Nyghtwalcer about rogues. He should know his stuff, he's a lvl60 rogue.
Depending on what spec you end up using, you'll probably fill the role of either 2nd Tank or Healer protector. Rogues can deal a lot of damage real fast, which makes for killing mobs real fast. The problem is, Rogues are light in armor and hit points. So for those who are working with a Rogue, try not to be too upset if they pull a vanish and the mobs aggro is directed at you. They were probably low on hit points, and without a healer present, you'd be all alone. As it is, the rogue can hide, bandage and return faster than running back as a ghost and rezzing... there will be times you'll be thankful for that.
For you rogues, as a healer protector, what I mean is you go out and get behind a mob to backstab, or whatever sneak-attack you have. Most of the time, you're looking back at the healer of the group as you do this. It's the perfect view to keep an eye on them and rush to their aid should a mob attack them.
As 2nd Tank, you'll help the main Tank take down mobs more quickly. Once in a while you'll even pull aggro from the Tank because you've exceeded how much damage they've done. Don't worry too much. A good tank will have some method of regaining that aggro and you won't go squish.
Hunters: Another friend of mine has a lvl60 hunter. Some of her playing style makes perfect sence. Then again, I don't have a hunter, so I haven't explored other styles.
Tank: My suggestion is to train your pet to be a tank. Let them take all the damage and aggro they can handle. You can always rez them (unless you go down too). Healers, most of the time, don't worry about the hunter's pet. The hunter can heal it. Focus on the rest of the group because more than likely, the hunter is the 2nd tank as well as tank.
2nd Tank: that's right, you can fill both roles if your pet is beefed up to be a tank. You spec for range and stand (get this) behind the healer as you shoot your bow or gun. You are right there if the healer needs you. Again, if you go with a different spec, your tactics will be different but effectively you'll have a fast acting aid should the healer need it.
When working with a Hunter, look for the bouncing red arrow above a target. It's the hunters mark and it helps the group focus all its attack power on that one mob. It makes for a fast kill.
Druids: I have a lvl19 druid (Setharion). Though I don't have the upper level experience, I've seen some other druids in action and I have to say the combination of combat forms plus spells can be devastating.
Soloing: I'll usually use some 3sec cast spell to draw in a mob, hit em with fairy fire once they start my way and be in bear form by the time they get to me. True, I'm low on rage in bear form but with them usually already hurting, it won't take much more to put them down.
Group: Druids can play tank in bear form. Since you can also heal, you can usually maintain yourself and let the main healer of the group handle the rest. Take a few healing potions anyway. Though you can't use them in your animal forms, they could save you since your casting time for healing is longer than the priests. Same goes for being the healer of the group. Use food and bandages between fights and save your mana for necessity during the fight.
Mage: (I know there are a lot of these in the guild) I'm not offering anything more than... cast, run, cast, run, cast, run
If anyone has suggestions feel free to post them.
Warlock: This is what my friend calls the "easy-button" class. At about level four you have a small critter shooting at stuff for you. At level ten, you get your own personal tank. Then at level 40, like a paladin, you get a mount. The real secret here? there isn't one, You cast, maybe run, rez your little or big friend, and then repeat. When in a group though, you can use some of the same tactics as a hunter. Send out your blue floating tank to... well, tank, while you stay around the healer to pull away any mobs that try to take them down. The balance here? a Warlock can only wear cloth armor. Don't take me wrong. Warlocks are probably no easier to level than any other class.
Priest: I've run with a few priests, and acting as tank or 2nd tank, I've seen some silly things. I have a level 21 priest as well, and have been frustrated when acting as healer for a dungeon group. My suggestion for holy spec priests: patience. You must be patient with the group you're trying to keep alive and you must be patient with yourself. For me, it may not be an option to be holy spec, so that may change for Pholboura, but I know Geistnochtod has lvl60 priests on I-don't-know-how-many other servers. If you want good pointers for playing a preist, he's the guy to talk to.
Paladin: A warrior with healing. You'd think it would be a great combo, but where they gain healing and protection stuff, they lose the ability to pull aggro instantly. Yeah, they can take a beating and heal themselves, but they have to deal enough damage to pull agg off of other characters. And that can be tough, especially if the rogue of the group gets a really lucky shot with a backstab...
Shaman: Okay, none of us can play this class... yet. When the expansion arrives, I'll be more than happy to make a shaman. I have a lvl16 shaman on Scarlet Crusades server and I've had a lot of fun playing him. Something like the Druid, there's a great combo of spells and extras. The druid can shift into other forms, but the shaman's totums can be like little pets helping out in different ways. And if you use combinations of totums (one from stone, one from fire, etc) then you can take on several mobs at once even though you only wear leather! Yeah, they get mail armor at level 40, but I'm a long ways away from that.
Obviously shamans can be the healer of the group, but they are the least equiped for it. Paladins can fight off mobs while healing you, Druids have instant cast and bigger healing spells, but shamans only have the one, 5 sec heal. You're better to get him to take the aggro from you than keep you alive with healing. Again, I'm only level 16, so if anyone else has a higher level shaman and knows whether the healing abilities get better, please, step right up and say so.
and... Warriors: Okay, I could go on for hours (or pages) just on warriors.
Tank: you want all of the mobs' attention. The rest of the party is there to take the mobs down faster and keep you alive while doing so. Since warriors have more armor and hit points than anyone else (except maybe paladins) you can take it. You're even equiped to dish it back out. If you have too, use the Tab key to cycle through the muliple mobs and hit each one in turn. You also have other specials that will hit 2 or more with one swipe (such as cleave). Another reason to keep the mobs aggro: Rage. With so many hitting you, that rage bar will go to max and demand more room. This frees you up from having to wait for enough rage to use your special abilities.
2nd Tank: It won't happen often, but sometimes you'll group with another warrior or a high level class who can tank for the group. That's fine, stay near the priest and take all the aggro they generate.
Solo: There is a fine rythm to soloing. You can clear out an entire population quickly when you get into a good groove. My favorite is using Battle stance with either a 2h weapon or duel weilding. Charge one mob, hit Blood rage. Now, beat on the mob without using any special abilities. By the time you've killed it, your rage bar should be nearly full. Now, find your next target, charge and hammer away. After about 3 or 4 mobs, you might have to stop to either bandage or eat something for health. Then when you're ready, start again.
More suggestions: You'll want to learn as many different weapons types as possible. maybe even keep lowbie weapons in the bank to practice with on lowbie critters because once in a while a weapon will drop that will make you drool all over your boots. If you've been practicing, you can pick it up and put it to use right away.
After about level 20, you'll want to keep your armor up as high as possible. I'll normally buy up a new piece or two at every level. Sometimes I'll even get a drop that's an upgrade. Since I'm not replacing everything all-at-once, it's cheaper and keeps me from going down too quickly.
Practice all of your stances too. There are some skills/spells that only work when you are in specific stances. For soloing, there's Battle and Berserker stance, for Tanking, there is Defense stance. Though I have used Battle stance successfully while being the tank of a group. With each stance there are different tactics. Primarily because you have different skills/spells. You can't charge in Defense or Berserker stance, but you can hit blood rage and intercept in Berserker stance. So, the tactic is a little different. Personally, I don't like Defense stance unless I know we're about to take on 4 or more mobs. However, if the group is doing things right, only one or two will ever get pulled at a time.
I know I'm not the best warrior player out there. I've heard tale of others who can tank or solo like nobody's business. So, if something here doesn't look right, or you disagree, feel free to say so. This is a forum for discussion and I'm not the only warrior out there. I'm not even lvl60 yet.
Okay, here's a scenario that I've seen work countless times. A rogue and a hunter working together. The rogue goes sneaky and gets to a target the hunter has already marked. When the rogue appears, because he's just tagged the target, the hunter sends their pet and starts shooting. Very quickly the target goes down and the cycle repeats.
This also works well with a rogue and warrior. The rogue goes sneaky and the warrior stands within charge range. As soon as the rogue appears, the warrior charges. Poof! dead mob!
Party leader suggestion...
If your the part leader, use the raid features while in the dungeon. A favored tactic is to mark one mob with something (like the orange shield) and then everyone attacks the other guy. Why? because the mage in the group will turn the marked mob into a sheep. The mob will still be marked and everyone can use that identifier to steer clear of him till the first mob is dealt with. Then when all is ready, gang up on the poor little sheep.
Those marks can be accessed by selecting the desired targe, right click on it's picture and then choosing whichever mark you want. Careful though, only one type of mark per critter. If you use the skull on one mob and then try to use the skull on a seconde right next to the first, the first will lose it's mark.
Once again, I'd like to say that these are suggestions. No one is trying to force anyone to play their character in any specific way. So, have fun, and if you have a tactic or suggestion, feel free to post it. Or you can e-mail it to me and I'll post it for you.
Have fun, and good hunting,